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Wesnoth Units database

Giant Sea Turtle

(image)

A legend states that once, in the old days of Wesnoth, an island appeared out of nowhere off the coast of a certain wealthy baron. Intrigued, the baron deployed a fleet to investigate the appearing. Three moons later, the humans realized that the Island was getting no closer. When the boats accelerated, the Island turned around and attacked the boats. The one boat that managed to get back to the coast relayed his tale of a huge turtle, apparently millennia old and the size of an island. Encouraged by these and similar fables, the Brungar have strived to use magic for the enlargement of turtles to gargantuan sizes, and in doing so turning them into monsters of war, able to smash the strongest battleship to splinters.

Special Notes: The steadiness of this unit reduces damage from some attacks, but only while defending. This unit can move unseen in deep water, requiring no air from the surface.

Advances from: Sea Turtle
Advances to:
Cost: 50
HP: 60
Movement: 6
XP: 156
Level: 3
Alignment: lawful
IDGiant Sea Turtle
Abilities: steadfast, submerge
(image)Jaws
blade
10 - 3
melee
(image)Water Jet
impact
6 - 4
ranged
Resistances:
blade30%
pierce30%
impact30%
fire-10%
cold-10%
arcane-800%
TerrainMovement CostDefense
Aldeias:150%
Cancelar240%
Continental130%
Costeiro140%
Costeiro260%
Deep Water150%
Flat140%
Forest230%
Frozen330%
Hills240%
Impassable991%
Mountains330%
Mushroom Grove240%
Shallow Water150%
Swamp250%
Unwalkable991%